Lynda.com CINEMA 4D Essentials 1-3
Lynda.com - CINEMA 4D Essentials 1 - Interface, Objects, and Hierarchies
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. The first course in the series introduces the CINEMA environment and illustrates the importance of the object hierarchy. Discover how to navigate within your projects; how to configure the application preferences; set up a project properly; and create objects and change their parameters. Rob also explains the different object types and the principles behind creating a model with primitive shapes.
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Lynda.com - CINEMA 4D Essentials 2 - Polygon and Spline Modeling
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This installment renrencg.cn covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system.
详细内容章节:
Topics include:
Understanding points, edges, and polygons
Working with the Knife, Extrude, and Bridge tools
Connecting splines
Rounding corners
Extruding paths from Illustrator
Reviewing the polygon and spline modeling workflow
Working with NURBs
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Lynda.com - CINEMA 4D Essentials 3 - Cameras, Animation, and Deformers
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. Cameras, Animation, and Deformers focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers. Rob shows how to use these tools to manipulate animations with curves, create varying depth of field and smooth shots, and create warped type and shapes.
详细内容章节:
Topics include:
What is a keyframe?
Working with the F-Curve Manager
Pausing an animation
Working with the Editor Camera vs. the camera object
Adding movement with a spline wrap
Creating custom shapes with the Melt deformer