标题: 《科幻游戏武器建模视频教程》Digital-Tutors Modeling Sci-Fi Weapons for Games ... [打印本页] 作者: rrscteam 时间: 2013-1-31 12:50 标题: 《科幻游戏武器建模视频教程》Digital-Tutors Modeling Sci-Fi Weapons for Games ... (, 下载次数: 22)
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本视频教程是由Digital-Tutors机构出品的科幻游戏武器建模视频教程,Digital-Tutors Modeling Sci-Fi Weapons for Games in 3ds Max,时长:10小时36分,大小:8.04 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2013,作者:Joshua Kinney,官方发布日期:2013年1月28日,语言:英语。人人CG整理发布。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于人人素材DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors Modeling Sci-Fi Weapons for Games in 3ds Max
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we’ll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we’ll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we’ll jump into modeling the high resolution model and the game resolution model. Then we’ll wrap up the course by laying out the UV’s, baking our normal and ambient occlusion maps and applying those maps back to the game model.