Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。
SolidAngle MtoA 1.2.1.0 Maya 2014-2015 WIN
This version uses the Arnold 4.2.4.1 core
HIGHLIGHTED NEW FEATURES
Render to texture utility
Convert illumination, shadows, shading, and textures to a single texture file that you can use as a texture map.
Export displaced geometry utility
Export the geometry subdivided and displaced by Arnold to an .obj file.
Transmission component added to the hair shader.
volume_sample_float and volume_sample_rgb shaders
Do an explicit lookup from a volume channel and remap its output.
Install:
1) Replace the original ai.dll with the fixed one
2) Put the .lic into the same folder