[Houdini] Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版

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抱着猫的老鼠 发表于 2018-4-2 14:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版
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本插件是关于Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版,大小:610 MB,支持Houdini与Maya软件,支持Win与Linux系统,语言:英语。

Tool Chefs已经为Maya和Houdini的集群模拟发布了此插件,一个新的工具旨在使人群动画可供任何人使用,Toolchefs公司说Atoms Crowd只需点击几下就可以使模拟过程变得更容易。
Atoms Crowd特征
使用方便
Atoms Crowd可以用几种方式布局镜头,只需点击几下就可以运行第一个模拟
动画质量
Atoms Crowd模拟是完全基于动画质量的骨架!
定制
Atoms Crowd完全控制模拟中的每一个实体!
抽象的骨架
Atoms Crowd支持任意数量的腿的人物!
混合工作流程
Atoms Crowd支持多个软件,每个集成共享相同的工作流程!
管道集成
C ++和Python API!

支持Maya所有的版本 以及 Houdini 15 Houdini 16 的小版本

更多相关内容请关注:Houdini教程专区Maya插件专区Maya视频教程专区

Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版
Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版
Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版
Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版
Toolchefs Atoms Crow群集模拟仿真动画Houdini与Maya插件V1.14.0版


Atoms Crowd makes crowd animation available to anyone. You don’t need any particular skill set to layout your crowd shots and simulate them. You don’t believe it, do you? Wait and see!
Easy to Use
With Atoms Crowd you can layout your shots in several ways and run your first simulation in just few clicks.
The simulation is completely artist driven, Atoms won’t try to take any decision for you. You will always have the final say on everything.
Animation Quality
The simulation is completely skeleton based for great animation quality!
No particles! We fully simulate the agent skeletons and only display openGL in the viewport.
Customizable
Full control on every single entity in the simulation!
Different users can take advantage of their skill sets.
Do you like playing with nodes?
Do you script with Python?
Can you write C++ plug-ins?
If the answer is yes, you can unlock a whole new world within Atoms Crowd.
Abstract Skeletons
Atoms Crowd supports characters with any number of legs!
There’s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Hybrid Workflow
Atoms Crowd supports multiple softwares and each integration shares the same workflow!
You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It’s up to you really!
Pipeline Integration
C++ and Python APIs!
Our C++ and Python APIs make it easy for everyone to integrate Atoms Crowd in their pipeline!


演示预览:





更多相关内容请关注:Houdini教程专区Maya插件专区Maya视频教程专区

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谢谢楼主的慷慨奉献
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