[Unity] Unity几何地形生成实例制作视频教程

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抱着猫的老鼠 发表于 2019-1-28 09:33:21 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Unity几何地形生成实例制作视频教程


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本教程是关于Unity几何地形生成实例制作视频教程,时长:3小时,大小:770 MB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Jenny Hide,共12个章节,语言:英语。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity视频教程专区Unity资料专区中文字幕教程专区

Unity几何地形生成实例制作视频教程 Unity几何地形生成实例制作视频教程 Unity几何地形生成实例制作视频教程 Unity几何地形生成实例制作视频教程 Unity几何地形生成实例制作视频教程 Unity几何地形生成实例制作视频教程 Unity几何地形生成实例制作视频教程

Requirements
You should have and know how to use Unity 5, 2017 or 2018 (the free version is fine).
You should be able to to program in C#.
Description
Learn how to procedurally generate meshes in Unity 5, 2017 and 2018. You’ll start with simple shapes and work your way up to complex, fractal landscapes. This is a code-along style course where you’ll learn how program meshes at each stage.
Learn, Understand and Master Procedural Generation with this Intermediate Unity Course.
Learn about the different properties of a mesh.
Create two and three dimensional shapes.
Calculate UVs, normals, tangents and vertex colours.
Understand how to use Perlin and fractal noise to generate 2D terrain and 3D landscapes.
Learn how to program large and infinite landscapes for you game.
A powerful tool for making games.
In this course, you will learn to procedurally generate meshes from geometric objects to worlds with randomly generated terrain. Many popular games use some form of procedural generation, from Minecraft to Dwarf Fortress. Mesh generation is just one aspect of procedural generation which encompasses topics such as texture generation, object placement, and even story generation.
By the end of this course, you’ll be able to generate unique and impressive landscapes from code ready to use in your games. Source code is included to help you on your way.
I designed this course to be easily understood by intermediate level coders and users of Unity with no previous experience of mesh generation.
I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating your own meshes.
For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course.
Who this course is for:
Intermediate level Unity developers who want to learn procedural mesh generation.
This course is not for people new to Unity or C#.

更多相关内容请关注:Unity视频教程专区Unity资料专区中文字幕教程专区

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大汉 发表于 2019-1-28 09:55:51 | 显示全部楼层
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