[Unity资产] 炫酷逼真彩色光晕散射Unity游戏素材资源

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爽宝宝 发表于 2020-6-7 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
炫酷逼真彩色光晕散射Unity游戏素材资源

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本游戏资料是炫酷逼真彩色光晕散射Unity游戏素材资源,大小:32 MB ,格式:unitypackage,使用软件:unity2018.4.22或更高,资产版本:Version 4.3.6(current),供广大设计师学习使用,语言:英语。RRCG分享

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区
中文字幕教程专区

视频预览:



炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源 炫酷逼真彩色光晕散射Unity游戏素材资源


MK Glow (Ultimate) is an artist-friendly, feature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available. This shader is compatible with the Legacy, Lightweight, Universal and High Definition Render Pipelines .
⤴️NEW! : URP Support
⤴️NEW! : Antiflicker Filter improvements
⤴️NEW! : HDRP Support
⤴️NEW! : Lens Flare Presets
⤴️NEW! : Natural Workflow
⤴️NEW! : Fast Mobile Rendering
⤴️NEW! : Glare Presets
Demo: Web GL - Windows Zip (HQ) - Android
Follow development: Trello
MK Glow is based on advanced AAA rendering techniques to provide a substantial visual quality, incredible flexibility and fast rendering - all combined in an easy to use adaptive workflow . Furthermore, it utilizes all gpu capacities including MRT, Geometry Shaders and Direct Compute . The effect automatically scales the settings, based on the active graphics API down to Shader Model 2, which allows the rendering to be used on nearly every device out there. The package also includes advanced built-in shaders, to bring the effect to screen & world spaced UI’s and Sprites. Additionally it features a resolution independent scattering, which makes your scenes appear the same on different resolutions.
Do you have some cool stuff to show?
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
Questions, bug reports, feature requests, feedback:
Feel free to get in touch via support@michaelkremmel.de.
⚡ Features ⚡
Two intuitive workflows:
Threshold: Make things glow based on the pixels brightness & threshold & emission
Natural: No color cuttoff, no thresholding, just like real life, a very realistic behavior, just raise the emission
Bloom:
- Customizable scattering
- High Precision at a reasonable performance
- Gamma based thresholding
- Automatic scattering size scaling on different resolutions
- Gamma based intensity
Lens Surface:
- Dirt effect for camera lens
- Dirt intensity
- Diffraction effect for camera lens
- Diffraction intensity
- Feature undepend blending to always get the best result
Lens Flare (Shader Model 3+) :
- Customizable scattering
- Realistic procedural generated lens flare
- Gamma based thresholding
- Gamma based intensity
- Adjustable blur size
- Chromatic Aberration
- Ghost (fade, count, dispersal, intensity in gamma space)
- Halo (fade, size, intensity in gamma space)
- Texture based color ramp
Glare (Shader Model 4+) :
- Highly customizable (scattering, count, orientation, offset)
- Individual shape
- Up to 4 light streaks while holding a reasonable performance
- Smooth fading between glare and bloom
- Gamma based thresholding
- Gamma based intensity
- Easy to use presets
Pipeline:
- resolution independent scattering scale
- Support for Legacy and Scriptable Render Pipelines
- Portable to custom Scriptable Render Pipelines
- Super-fast, command buffer based rendering
- Built-in quality settings
- Luma based color scaling (based on relative luminance, which follows the photometric definition of luminance)
- Direct Compute & Geometry Shader & MRT based rendering
- Volume blending using Post-processing Stack v2
- Anamorphic ratio scaling
- Temporal stable anti-flicker filtering
- XR compatible: Multi Pass, Single Pass Stereo and Single Pass Stereo instanced
- Render Priority Option: Tell the pipeline to focus on quality or performance
- Mobile compatible, performing at a reasonable tradoff in terms of quality and performance
Editor:
- Debug views for every single rendering step
- Unified editor
- Artist friendly, fast and easy to set up

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区中文字幕教程专区

精彩评论47

ismesge 发表于 2020-6-7 08:02:57 | 显示全部楼层

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从业不识人人素材,做遍项目也枉然!
游文清VIP会员 发表于 2020-6-7 08:06:28 | 显示全部楼层

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每天上人人,回帖赚币两不误!
msms_Fl481mXX 发表于 2020-6-7 08:11:28 | 显示全部楼层

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为了CG币,尼玛拼了!
To-Qing 发表于 2020-6-7 08:27:50 | 显示全部楼层

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资源哪里好,肯定人人找!
nihon 发表于 2020-6-7 08:30:11 | 显示全部楼层

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每天上人人,回帖赚币两不误!
光魔 发表于 2020-6-7 08:38:02 | 显示全部楼层

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想要成为大师,来人人就对了!
shark88 发表于 2020-6-7 08:41:04 | 显示全部楼层

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谢谢楼主分享
haha40 发表于 2020-6-7 08:56:40 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
Nick丨大鱼 发表于 2020-6-7 09:23:22 | 显示全部楼层

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资源哪里好,肯定人人找!
hensen0907 发表于 2020-6-7 09:30:12 | 显示全部楼层

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谢谢分享。
1437822259 发表于 2020-6-7 09:31:27 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
hensen77996 发表于 2020-6-7 09:34:47 | 显示全部楼层

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Thanks for sharing.
happypeter 发表于 2020-6-7 09:35:27 | 显示全部楼层

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每天上人人,回帖赚币两不误!
tsttk3 发表于 2020-6-7 09:42:25 | 显示全部楼层

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资源甚好,发帖辛苦,且阅且珍惜!
gx101 发表于 2020-6-7 09:43:21 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
robimac 发表于 2020-6-7 09:55:02 | 显示全部楼层

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想要成为大师,来人人就对了!
kc600 发表于 2020-6-7 09:55:49 | 显示全部楼层

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每天上人人,回帖赚币两不误!
time2sVIP会员 永久VIP 发表于 2020-6-7 10:00:16 | 显示全部楼层

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从业不识人人素材,做遍项目也枉然!
ice9511 发表于 2020-6-7 10:15:46 | 显示全部楼层

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为了CG币,尼玛拼了!
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