[Blender] Blender科幻工具箱硬表面建模制作工作流程视频教程

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抱着猫的老鼠 发表于 2020-6-23 17:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Blender科幻工具箱硬表面建模制作工作流程视频教程

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本教程是关于Blender科幻工具箱硬表面建模制作工作流程视频教程,时长:13小时,大小:7.3 GB,格式:MP4高清视频格式,教程使用软件:Blender附源文件,作者:VPonte Ryuurui,共89个章节,语言:英语。RRCG分享

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区

视频预览:



Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程 Blender科幻工具箱硬表面建模制作工作流程视频教程

This course will focus on the hard-surface modeling workflow in Blender. This is a very important and fundamental tool that every artist should add to their 3D skill set. If you struggle with 3D modeling, the boolean workflow, or just don’t know where to start, hard-surface modeling is a perfect topic to focus on for all skill levels.
What will the course cover?
You will learn proper modeling techniques and master 3D modeling and hard surface workflow in this comprehensive and fun course. As a general topic, the course will cover hard-surface modeling with a fun and practical focus on SciFi design. You’ll also learn about the non-destructive workflow, another big strategy in 3D modeling. Here’s a brief list capturing the main elements of the course:
Hard Surface Modeling
Practical 3D modeling techniques and workflows
Non-Destructive Modeling
Realistic and natural lighting
Correct and appealing composition
Rendering
Materials
Cycles Rendering Engine
SciFi design
Overview
We’ll start by blocking out the basic shape in Blender, discussing some of Blender’s fundamental modeling tools and hotkeys. You’ll understand all aspects of 3D modeling and the hard surface workflow, and will be able to work confidently with booleans, bevels, and fix common modeling issues that most people encounter.
Next, we’ll start learning how to use cutters, booleans, and modifiers to start making the model come to life. After getting most of the model created, we’ll bring in the bevels to achieve accurate lighting on the corners and learn how to fix common issues such as artifacts, vertex overshooting, and modifier issues.
Perhaps the best part of this course is understanding how to fix mesh issues that most people encounter, but don’t know how to properly fix. Bevel modifiers can cause all sorts of issues, such as artifacting and shading issues. It’s actually super easy to fix, but most don’t know how or don’t care enough to do so. This course will not skip out on these problems, and you’ll come out of it a better and more confident 3D artist.
At the end of the course, you’ll learn proper lighting and composition, and will achieve a beautiful final render to share with your friends and art portfolio.


《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区

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