[Zbrush] 《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques

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hdily 发表于 2011-2-6 01:50:53 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques


名称:Gnomon Workshop – Head Sculpting and Texturing 2 DVD | 11.5GB
简介:
This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools.
Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create su**ce details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated.

本教程2个DVD,共11.5GB ,包含源文件。
重要提示:In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya’s native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.

包含内容:
1、Topics covered
2、Zspheres
3、Standard, Inflate, Pinch Brush
4、Edgeloops
5、Working with SDiv levels
6、Symmetry Techniques
7、Stencils
8、Projection Master
9、UVs and Texture Creation
10、BumpViewer Material
11、Exporting Geo and Displacement
12、Rendering with Maya and Mental Ray

Chapters
Chapters: Disk One
Introduction
Getting Started with Zspheres and Defining Forms
Eyelid Edgeloops and Initial Symmetry
Refining Forms with the Standard Brush
Refining the Ears and Nose
Refining the mouth and Neck
Adding Horns and Inserting Edgeloops
Refining the Eyes
Getting Started with Projection Master
Detailing the Face
Using Inflate and Pinch
Detailing the Neck
Chapters: Disk Two
Refining the Horn
Reestablishing Symmetry with Resym/Smart Resym
Adding Symmetry
Creating UVs and Using the BumpMaterial
Bumptools Overview / Creating Custom Alphas
Painting the Bump Map, Part One
Painting the Bump Map, Part Two
Specular Map
Color Map
Exporting Displacements and Geometry
Refining and Preparing Textures in Photoshop
Bringing it All Together in Maya

应用软件:maya  Zbrush
出品公司:Gnomon Workshop
官方售价:$45


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精彩评论63

拍鲨鱼 发表于 2011-12-27 23:27:54 | 显示全部楼层
多少钱啊?
lxx 发表于 2012-1-3 21:10:32 | 显示全部楼层
huangxiaoheng 发表于 2012-1-4 17:58:30 | 显示全部楼层
《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques
motta000 发表于 2012-7-23 15:47:54 | 显示全部楼层
测试一下,谢谢
末瞸 发表于 2012-8-18 13:59:13 | 显示全部楼层
我只是路过打酱油的。
wxf604 发表于 2012-9-4 17:10:54 | 显示全部楼层
感恩无私的分享与奉献 《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques
谁主沉浮 发表于 2012-9-23 22:30:25 | 显示全部楼层
支持 谢谢 哈哈
l。 发表于 2012-10-27 19:52:19 | 显示全部楼层
我只是路过打酱油的。
max456ew 发表于 2013-1-4 17:59:20 | 显示全部楼层
感谢发布如此精彩的CG资源 《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques
saddin 发表于 2013-1-13 13:01:50 | 显示全部楼层
感谢发布如此精彩的CG资源 《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques
datun_033 发表于 2013-1-25 09:39:13 | 显示全部楼层
我只是路过打酱油的。
贱丨人 发表于 2013-2-27 12:39:11 | 显示全部楼层
真是难得给力的帖子啊。
Longxian 发表于 2013-3-3 23:04:37 | 显示全部楼层
真是难得给力的帖子啊。
517706226 发表于 2013-3-13 11:30:58 | 显示全部楼层
感谢发布如此精彩的CG资源 《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques
xl1988517 发表于 2013-3-13 20:41:28 | 显示全部楼层
wwd深市大多数都是
bb1328 发表于 2013-8-7 20:47:35 | 显示全部楼层
感谢发布如此精彩的CG资源《高级头部雕刻与贴图》Head Sculpting and Texturing ZBrush Techniques
leookiss 发表于 2013-9-15 19:00:27 | 显示全部楼层
ok不错喔,看下
ZYH 发表于 2013-9-26 20:18:19 | 显示全部楼层
54321,下山吃虎肉

JS_MultiLayers.zip

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beyond548651 发表于 2013-9-29 10:17:01 | 显示全部楼层
人体绘画基础
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