[Zbrush] ZBrus超精细角色实例制作大师级视频教程

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抱着猫的老鼠 发表于 2020-2-26 12:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
ZBrus超精细角色实例制作大师级视频教程
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本教程是关于ZBrus超精细角色实例制作大师级视频教程,时长:17小时34分,大小:5.6 GB,MP4高清视频格式,教程使用软件:Zbrush,作者:Michael Pavlovich,共12个章节,语言:英语。RRCG分享

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html

更多相关教程请关注:Zbursh视频教程专区中文字幕教程专区

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Part 1 – Basics
Course Description
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This first course covers basic navigation of the interface and starting a basic sculpt.
Part 2 – Subtools, Gizmo, and Strokes
Course Description
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This second course covers more in-depth functionality of ZBrush, including customizing the interface, custom menus, subtools, Gizmo functionality, strokes and masking.
Part 3 – Blockout Techniques
Course Description
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This third course covers different blockout techniques that can be utilized in ZBrush. This course goes deeper into Masking and Gizmo functionality, and will cover basic functionality of Sculptris Pro, ZSphere, ZSketching and Insert Mesh blockouts.
Part 4 – Accessories Blockout
Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers creating accessories using the base mesh as a starting point, including clean up meshes, some basic ZModeler Brush functionality, and a little bit of a deeper dive into Brushes, including modifier brushes, specifically, Slice, Clip and Trim. This course applies some of the techniques taught so far to block in some basic accessories, such and the shorts, socks and eyelids.
Part 5 – Organic Hard Surface
Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers more Organic Hard Surface techniques. This course covers a deeper dive into Curve Brushes, including where to find the default and how to create Custom Curve Brushes. This course ends with some Hard Surface sculpting techniques.
Part 6 – SubD Modeling
Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers a deeper dive into Hard Surface Modeling in ZBrush. This course first covers wrapping up the base mesh, before going into SubD Modeling, and providing a solid overview of ZModeler, using Dynamic SubDs, and ZRemesher.
Part 7 – Rebuilding Clothing
Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes a detour into Marvelous Designer to create a simple jersey and shorts. He covers the basics to get the clothing done quickly; including importing a custom avatar, sewing and simulating patterns, tucking the shirt into the shorts, determining materials and finally exporting the result back into ZBrush. From there he shows how to rebuild the geometry, making it easier to work with, and then ads thickness and extra fabric modeling, while still being able to project the original Marvelous Designer cloth detail back to the updated mesh.
Part 8 – Polypainting
Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes the clothing a step further and adds in some sculpted details, by starting out with a look at creating and modifying alphas and integrating them into brushes and applying them to the mesh. Then he spends time getting into the Polypainting and Materials. Finally, as the project has grown, he shows how to keep everything a little more organized and shares some insight into folder organization inside of Zbrush.
Part 9 – Hard Surface Modeling
Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael covers a variety of Box Modeling techniques in Zbrush. He starts with QGrid and chamfers to speed up Box M


《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html

更多相关教程请关注:Zbursh视频教程专区中文字幕教程专区

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