简介: New features in 3ds Max 2013: Data Transfer & Pipeline Integration Adobe After Effects Interoperability: Iterate more effectively and reduce rework to complete projects in less time with the new Media Sync functionality which provides a level of interoperability that sets a higher standard for 2D/3D data exchange. Enhanced Interoperability with Adobe Photoshop: Enjoy greater flexibility when finishing renderings in Adobe® Photoshop® software, with the new ability to output renderings in a layered PSD format that retains layer order, opacity, and blend modes. Render Pass System: Segment scenes more easily for downstream compositing. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can more quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene. Slate Compositing Editor: More easily wire together rendered layers and passes and combine them with compositing nodes; the resulting composite can then be sent to Adobe® After Effects® software or Adobe Photoshop for further refinement. UI & Workflow Focus on Workflow: Enjoy a number of improvements in 3ds Max 2013: the ability to manipulate the camera when cutting polygons and during the creation process, enhancements to the skin modifier, and a modeless array dialog. Tabbed Layouts: Create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Customizable Workspaces: Adapt 3ds Max 2013 to your personal way of working by selecting from a choice of default or custom workspaces. Animation MassFX Enhancements: Benefit from a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow. Track View Retiming: Retime portions of animations to increase or decrease their speed. Autodesk HumanIK Interoperability with CAT: Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk HumanIK solver used in Autodesk Maya 2013 software and Autodesk MotionBuilder 2013 software in a single step. Visual Fidelity ActiveShade Interactive iray Rendering: Iterate more effectively with ActiveShade which provides an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. 已经安装测试过,没有任何问题...请放心使用... 这是从官方上下来的... 下载地址:
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